Photoshop 2 Lectora for Game Design


Lectora User Conference Sessions

Photoshop 2 Lectora for Game Design


Mr. Math Notermans, Designer/Developer


Session Objectives:

  1. Learn how quick generation of .awt files can speed up your workflow
  2. Discover how to use JavaScripts in both Lectora and Photoshop
  3. Learn game design principles



The challenge I had when writing my original script for Lectora X10 was the creation of lots and lots of pages with lots of separate elements that needed positioning in Lectora. By creating the original PSD2Lectora script, I got that down from hours of work to 1 minute.

But this of course is a very specific client-related need... in the daily routine of users of Lectora this isn’t happening so much? Well, enter the world of game-design.. assets change a lot and often, studios need to save on time spent on creating games continuously. And game design and development inside Lectora isn’t obvious yet.

If you can create reusable elements, you can quickly change and edit for new games... big winner. This session will show Lectora users how they can get quicker from design to development, but also they can use and copy my scripts for reuse.

Presenter Bio:

After Math Notermans’ Masters study at the academy of Arts in Maastricht, his first job (more than 25 years ago) was at a game company. Creating spritesheets for MSX, Amiga and MS-Dos games, was his getting-to-know the industry. After that he worked for a multitude of companies, most of them in the media or game segment. 15 years ago he got a job at an eLearning company in Rotterdam, making his first steps in eLearning development and instructional design. For that company, BIT-IC, his work won several awards: a SAM-award in 1999 and 2001 and runner-up at the New York Multimedia Festivals in 2003.

The last 5 years Math has worked with Lectora. First Lectora X, later on Lectora Inspire 11, and now Lectora 16. From the start he uses JavaScript to enhance Lectora.



Mr. Math Notermans