Wednesday, April 29, 2015
Time: 2:50 - 4:00
How Hard Can It Be? Learn to Balance Difficulty Levels in Games and Simulations
Emil Heidkamp has helped organizations such as Microsoft, Pearson Education and the Washington Post to translate classroom training and print content into rich online learning experiences. While Emil has developed learning for every context, he has particular expertise in the area of online instructor-led training. Having come to instructional design by way of multimedia production (his first learning-related job was recording voiceover narration for eLearning activities), Emil focuses on helping clients apply technology in ways that produce significant results at a reasonable cost.
Breakout Session: How Hard Can It Be? Learn to Balance Difficulty Levels in Games and Simulations
One of the great things about Lectora is its ability to create complex games and simulations where learners must keep track of multiple variables and respond to changing conditions. But with this power comes the responsibility for e-Learning developers to deliver an experience that is neither so easy as to cause boredom nor so difficult as to create frustration. In this presentation, we will review some of the research on the psychology of difficulty in games; introduce techniques for estimating, testing and adjusting difficulty and demonstrate how specific features of Lectora allow us to manage difficulty and deliver an effective, engaging and satisfying experience for learners.