A 360-Degree View of the 2020 Holidays — Hindsight is 20/20

Play Our Easter Egg Hunt — CenarioVR®

2020 is shaping up as an unusual year. Instead of Easter egg hunts and big Passover seders, we got stuck with Zoom’s Brady Bunch-style gallery interface to connect with friends and family instead. Things could be worse. Thank goodness for technology, and thank goodness for creativity! When you can’t enjoy cultural activities in person, you…

Read More

Game-based eLearning for the Win: Contest 18 Spotlight

video game controller

Gamification is trending in the eLearning industry right now—we can’t get enough of using game elements in training to engage employees. Branching scenarios, gamified knowledge checks, and “choose your own adventure” style courses all fit under the gamification umbrella. Right now on the Trivantis® Community, we’re running a contest called “Game On!” in which participants…

Read More

Mission Report: Gamification Track Added to LUC 2017

New sessions are constantly being added to the agenda for the 2017 Lectora® User Conference. With 3-5 concurrent sessions being offered at any time, you can pick and choose to build your own dedicated tracks, such as a gamification track or a CourseMill® track. Take a look at how your day would flow if you…

Read More

Contest 17: Branching Out Recap

Branching Out Recap

For the month of December, we asked Trivantis® Community members to use BranchTrack, the newest addition to our Lectora® Inspire Tools lineup. For those of you who aren’t familiar, BranchTrack is a way to easily create and import scenario-based exercises within Lectora. Let’s take a look at how the contest entrants used BranchTrack and Lectora. Amy…

Read More

Blast Off! Introducing Our LUC 2017 Keynote Speaker

LUC 2017

We’re excited to welcome gamification expert Karl Kapp to the stage this May 3 – 4, 2017 in Cincinnati, Ohio, as your 2017 Lectora® User Conference keynote speaker. Karl Kapp Karl Kapp, Ed.D., is a researcher, analyst, speaker, professor, learning expert, and designer of instructional games. He is a full-professor of Instructional Technology at Bloomsburg…

Read More

Thursday’s Trending eLearning Topic: Gamification

Thursday's Trending eLearning Topic: Gamification

A few weeks ago, we had a fantastic webinar with Karl Kapp, Professor of Instructional Technology and author of the bestselling book The Gamification of Learning and Instruction. Called “How to Think Like a Game Designer: Pro Tips for eLearning,” the webinar showed attendees how a game designer would approach eLearning instruction—as opposed to an…

Read More

LUC Recap: Branching Scenarios and Gamification

At the 2016 Lectora® User Conference, Sergey Snegirev, CEO of BranchTrack, presented on branching scenarios and gamification. BranchTrack was also a Premium Sponsor & Exhibitor at LUC 2016 and is an eLearning tool for creating scenarios that can easily be embedded into your Lectora courses. Sergey began his presentation by explaining the advantage of using…

Read More

4 Interactivity Levels for Game and Multimedia eLearning Design

Studies show that interactivity adds a level of engagement and interest in a course. There are four engagement levels that you should know: passive, limited, moderate, and simulation. These levels are based on game and multimedia design and can help guide the overall development of a course. 1. Passive Passive interactivity refers to the general…

Read More

Balancing Difficulty in eLearning Games & Simulations

“We’re all built to run from tigers.” This is why learners respond so well to game-based training—where they must complete challenges to get achievement, satisfaction, and recognition—according to Emil Heidkamp from Sonata Learning. Emil presented on gamification and simulations at the 2015 Lectora® User Conference in Nashville this spring. In his session, Emil discussed balance—how…

Read More

Thursday’s Trending e-Learning Topic: Gamification

              This Thursday, the trending topic is Gamification! Gamification makes learning more engaging by using game mechanics and game thinking in a non-game context—like e-Learning courses. Statistics show that gamification can lead to a 100% to 150% pickup in engagement metrics. If you’re looking to join the gamification trend,…

Read More