Nashville Notes: Building Interactive Learning at the LUC 2015


Have you ever been asked which of your children is your favorite? You know that’s an impossible choice to make! (And if you do have a favorite, you certainly can’t admit it.) That’s how I felt when I tried to pick a favorite 2015 Lectora® User Conference session to highlight—I just couldn’t do it!

So instead, I decided to showcase a few great sessions about building interactive learning.

Considerations in Developing Interactive eLearning – Megan Odom, Texas A&M Engineering Extension

The best interactions are those where your learner is free to make mistakes, try again, and really explore. However, on the designer end, the more complicated the interaction and the more space you give a learner to make mistakes, the more you have to consider in development. In this session, you’ll learn how to layer Lectora-provided questions and developer-created variables to create scenario-based interactions that give learners freedom while accounting for and responding to learners’ actions. The session will focus on one interaction in particular, discussing step-by-step the considerations in development, and then show other interactions where the same ideas and development were used.

Hidden Objects: Finding the Fun in Mandatory Education – Angel Tracy and Rebekah Ostrander, Grays Harbor Community Hospital

Mandatory education is often mislabeled as ‘boring’ or ‘mundane’ since much of the material can be repetitious year to year. This presentation is designed to help you captivate your audience, add energy and enthusiasm to learning, and increase learner comprehension and retention. With Lectora, you will create a hidden objects game using variables, transparent buttons, actions, and page markers to hide previously viewed images.

How Hard Can It Be? Learn to Balance Difficulty Levels in Games and Simulations – Emil Heidkamp, Sonata Learning

One of the great things about Lectora is its ability to create complex games and simulations where learners must keep track of multiple variables and respond to changing conditions. But with this power comes the responsibility for e-Learning developers to deliver an experience that is neither so easy as to cause boredom nor so difficult as to create frustration. In this presentation, we will review some of the research on the psychology of difficulty in games; introduce techniques for estimating, testing and adjusting difficulty and demonstrate how specific features of Lectora allow us to manage difficulty and deliver an effective, engaging and satisfying experience for learners.

Of course, these aren’t all the great sessions we’ll have in Nashville! You can view the entire sessions list to pick out which ones you want to attend.

Don’t forget to reserve your space at the 2015 Lectora User Conference this April 29- 30 at the Music City Center in Nashville, Tennessee:


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